Release date announcement for S&S Underworld GOLD

I can finally say with confidence what day Swords and Sorcery – Underworld Gold, my kickback to the late 80s 1st person party role-playing game, will not be postponed again.


Gypsie - Swords and Sorcery - Underworld
Reliably predicting the final, postpone-free release of Swords and Sorcery – Underworld Gold for…

Thursday September 20th.


It is ready. This final week is to allow me to focus on promoting it a bit and other related activities. I am still unsure how much interest remains for this kind of game other than my own and that of a few hundred motivated enough to disregard the previous version’s visuals. If you are one of those, many thanks for your support. If, on the other hand, you are one of those that would not put up with it and bashed and dared me into creating a real game, many thanks for your support. Both groups were paramount in finally achieving completion (for real this time). I needed both the carrot and the stick. Talk about high maintenance.


If you aren’t part of one of these groups, many thanks for your interest! I’ll try to bring you up to speed with the following list of features. Underworld Gold aims at being much more than a graphics update so some of these will be new to past players as well.


1 minute trailer


Feature List


– An actual introduction. Five slides depicting the setting and context at the start of the game. I hope you like it.

– A pre-built party (you can still build your own).

– Mouse support.

– Enhanced combat: Distance and timing management in a set of tactical options. Enemies have and use them as well.

– 8 new maps (20 total). 5 previously existing maps were redrawn and 3 entirely new areas.

– Hundreds of new items, including new item types.

– New item attributes (charged, enchantments, some specifically scripted).

– Many new NPCs.

– Interactive and dynamic “World Map”.

– Puzzles. Some span entire maps and others are of lesser scope.

– 115 monsters, each illustrated. Some scantily but tastefully clad of the female gender (be forewarned).

– Monster specials: many have one to better pounce on your characters. Some have two.

– New environments.

– New skills (active and passive).


Thanks again to everyone and please do drop by again next Thursday 😉



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11 thoughts on “Release date announcement for S&S Underworld GOLD”

  1. What?! Am I the first person to vote to get this on Steam? I went in and it was at 0%, what is the world coming to? Come on everyone, get off of your butts and vote this onto Steam so Old-school RPGs can once again rule the world! Many, many congrats on this awesome looking game!

  2. @Paul Thank you Actually it has 220 votes to date. But this is Steam we’re talking about so it is short a few thousand. 🙂

  3. I am a long-(LONG)-time computer RPG player… if it’s an old-school, fantasy-style computer RPG, odds are I’ve played it… but frankly, I don’t think I’ve ever HEARD of this one before.

    Needless to say, I am interested, and my wallet is ready!

    I put in my vote on GOG — NO DRM and no constantly-running background processes for me, thanks.

    Please don’t make STEAM the only option, guys…

  4. @Reed LOL Steam the only option, now that’s really funny 😉

    What I mean by this is it is quite unlikely I end up getting accepted on Steam, no offense intended either for you or them.

    Thanks for the Gog vote! That has a better chance of working out someday unless Valve decides to override their system. And there will always be the option to kindly order from here, it’ll be DRM free as well.

    Next Thurday! 🙂

  5. Bonjour Charles,

    I will purchase as well.

    Have you ever considered doing a Kickstarter project with this game? It’s great because lots of people would see it and Games are one of the things that works really well in KickStarter. Then again, I realize it’s probably too late now for going that road. Good luck and hopefully you will find ways to make this game known by the community.

  6. @JF Yes too late I’m afraid. I’d have to pretend it isn’t finished 🙂 For the sequel perhaps, which would bring attention to both the past and future project. But I would have to work my way around the US residency issue, unless they open it to new countries by then.

    I do have doubts that it’ll work though. games don’t get attention from KS. The attention generally comes from other places. Perhaps you followed Expeditions – Conquistador. Had RPS not written an article about it they may have not made their objective.

    Something to think about for later.

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