Underworld has greatly suffered from my lack of artistic ability (or time to learn… or even try). There’s a simple solution to that problem: outsourcing. I have finally been able to do that.
The entire game is being redrawn. At this point I have enough material to show this screen (walls,tiles, interface). But the enhancement goes beyond the general aspect. The worldview now works with a basic 3D engine, which greatly facilitates the inclusion of more varied environments, as well perks like actual wall thickness. I also have a list of smaller fixes I’ll talk about in a later post.
This sets the new graphical standard for the Swords and Sorcery series. The sequel is making slow progress because Underworld still takes much of my focus. But with these enhancements to the engine, a large , varied and attractive overworld becomes a much more feasible short term goal.
Things have gone a long way since:
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