It’s been a while since my last update but things are moving along steadily. The post I announced about character creation is underway but there is still a bit of tweaking to be done (skill descriptions, cross-requirements…). That post will be up soon, but for now I thought I’d give a peak of a GUI I’ve been working on:
This reveals a couple new things:
– Sovereign will be much more intuitive and mouse-friendly than Underworld was. Even if the GUI continues to evolve, this will be a priority.
– Portraits are in! Right now only the human portraits are finished but it is just a matter of weeks before the others roll in.
– A new town environment.
Naturally, all comments and suggestions are welcomed 😉
EDIT – In case you missed it, there was a post revealing the world map a few weeks back!
Let's keep in touch!
Follow or subscribe somewhere 🙂
4 thoughts on “New Sovereign GUI and other details”
Looks pretty good charles very minimilistic compared to early screens.
WoW! This looks professional! I already want to try a play session.
Excellent, but please try and put a roof on them buildings.
I am really looking foward to this game.
@Steven & @mercy & @Dajjer Thanks!
@Dajjer I can try toying with it and see but can’t make any promises just yet (I really try not to until I’m sure I can get things to work).