New Sovereign GUI and other details

It’s been a while since my last update but things are moving along steadily. The post I announced about character creation is underway but there is still a bit of tweaking to be done (skill descriptions, cross-requirements…). That post will be up soon, but for now I thought I’d give a peak of a GUI I’ve been working on:

 

A new take at the Sovereign GUI (Click to enlarge)

 

This reveals a couple new things:

– Sovereign will be much more intuitive and mouse-friendly than Underworld was. Even if the GUI continues to evolve, this will be a priority.
– Portraits are in! Right now only the human portraits are finished but it is just a matter of weeks before the others roll in.
– A new town environment.

 

Naturally, all comments and suggestions are welcomed 😉

 

EDIT – In case you missed it, there was a post revealing the world map a few weeks back!

 

 

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Sovereign World Map

 

Sovereign World Map

Sovereign World Map (low resolution, click to enlarge)

 

Progress is being made on several fronts for the next installment of the Swords and Sorcery series: Sovereign. Namely the world building. And one way to make great progress on that front is to map said world.

 

This is now done! Click on the map for a better view. It is low resolution but still readable and a high resolution image is set aside for the game.

 

There are 17 towns, some of which will span over several maps, 48 surface maps, underwater maps, caverns and even a few uncharted territories… Environments are, as the map suggests, very varied (mountains, forests, glaciers, desert, ocean, marshes, caverns, dungeons). Great progress has also been made on the backstory, expanding on lore elements hinted at or developed in Swords and Sorcery – Underworld (and the much older Peregrine’s Song). So far about 30 pages of backstory have been written. The character creation system is also almost functional and sets the bases for very deep, active character development (many skills and crafts!)

 

Expect more development news very soon, as well as one or two surprises! If you’ve missed them click here to see previous posts.

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Happy New Year!

A happy new year to all!

 

I’ll use this opportunity for a quick catchup on late progress. Sovereign’s new character creation system has made leaps and bounds. The world map is done and is looking very nice.

 

But I haven’t coded in a few days due to the dangers of coding under the influence (of legal yet mind altering substances).

 

More details soon!

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Sovereign GUI progress and more

Following up on the not so popular poll (it isn’t too late though ;)) inviting players to weigh in on GUI design decisions, as well as a lengthier discussion on this subject on RPGCodex, here is the current state of affairs concerning the traditional version of the GUI.

And a big revelation on just how open the world will be 😉

 

Swords and Sorcery - Sovereign GUI

Swords and Sorcery – Sovereign GUI / Click for full size

 

 

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Swords and Sorcery: Sequel to Underworld Announcement

While I am still tweaking Underworld a tiny bit to address final requests and fix a couple minor glitches, I think it is time to seriously start talking about the sequel.

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The menace has past. Unbeknownst to the larger population, the cause of undead uprisings and vicious dragon attacks was sought out and vanquished by a band of six adventurers that vowed that they would not stay and await certain death as the world around them fell prey to rising pestilence and unchecked violence.

 

Citadels throughout the realm opened at last, to a world in ruin but transcended by the promise of life that was considered lost only moments before.

 

Families torn by loss and separation reunited as best as circumstances would allow. Toil started heartily after just days of mixed celebrations and mourning. Burnt villages and cities were rebuilt in weeks and trade routes reestablished with realms spared or less affected by the plague. Plague was the word adopted by many, to describe the inexplicable darkness that covered so much in ruin. Few attempted to understand it better, with more immediate priorities to attend to. But as these necessities subsided, questions arose.

 

The ancients spoke of a first coming. This had happened before and was likely to happen again. After years of peace disturbed by growing doubt and quiet rumors, subversity set in. The official response to the people’s demands for disclosure, as to the identity and whereabouts of the heroes that had once saved the realm, as to the nature of the evil they engaged and defeated, was continuously one of denial of any form of subsiding danger.

 

Then the dead started rising again. Albeit in small, easily manageable numbers, they were enough to turn subversity into rebellion. And rebellion was met with ruthless repression.

 

Baronies and Duchies seceded. While some renewed their oaths to the Crown, claims arose of the King’s madness and unfittedness to rule, followed by claims to the Crown itself. Others still crafted Royal Circlets of their own and war banners floated to the high winds. Winds that carried a renewed hint of the pestilence past, but few took notice.  The scent of blood spilt on fields of agony grew to such strengths as to make the subtle smell of ancient death next to unnoticeable.

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Swords and sorcery - Sovereign

Swords and sorcery – Sovereign

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Swords and Sorcery – Sovereign will be a continuation of its predecessor , while expanding on its foundation in many ways.

Sovereign will take place in a large, open world that includes cities, villages, citadels, forests, mountain chains, glaciers, swamps, desert, caverns and dungeons… Your party of adventurers will deal with friends and foes as they had previously, but also with factions, political forces and alliances they can weigh into, or try to break. But they can also ignore them and choose to focus on other, perhaps more urgent preoccupations.

Sovereign will introduce two new classes, druid and hunter.

An extended set of spells and abilities.

Active character creation and development.

Crafting and factions.

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Swords and Sorcery - Sovereign

Swords and Sorcery – Sovereign

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Much more will be announced and discussed. Stay in touch for a first video introducing the GUI and some of the game’s future environments. You can join the monthly newsletter on the top right of the page.

Join the community forums to discuss development and take part in shaping the game. Note however that while many things will be open for discussion, some will not.

You can support development by purchasing Swords and Sorcery – Underworld and enjoy a solid 30 hours of dungeonning and adventuring!

 

 

 

 

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